Tutoriales Útiles
  • Carpainting guide by Thijis (a.k.a. Knight)
  • Quick Guide to find out Mapping GP4 by Raymond (a.k.a. Max Downforce)
  • ZModeler full documentation
  • ZModeler: creating cars from scratch
  • All the tutorials in gpxcarpainting

Links

Agradecimientos

Muchas gracias a toda la gente que me ha ayudado cuando he tenido algún problema en el desarrollo de este tutorial y cuando estaba haciendo my primer coche de gp4.

Espero no dejarme a nadie. Por tanto gracias a Bojan por contarme algunos consejos sobre el mapping usando ZModeler, a Auradrumer por algunos consejos sobre los materiales en un coche de gp4, a Max Downforce por sus tutoriales y su web site, a Dahie por algunas explicaciones sobre el modelaje de coches para gp4 y el truco de ordenar los objetos del coche con 3DEditor, a Knight por su tutorial que me ayudó un montón y finalmente a Thraledorf por contarme algunos consejos sobre la texture shading.

Gradis por leer mi tutorial, y recordar que las ultimas actualizaciones del tutorial estén en mi website: http://www4.uji.es/~al063357

Vicente Martí

ChangeLog
  • v1.0 (4/1/2005)

    First release of the tutorial.
    The origin of the tutorial was the result of some post on gpxcarpainting forum about mapping and adjust the normals.

  • v1.1 (30/3/2005)

    Added a ZModeler quick guide that explains all that you should know about it to build a gp4 car.
    Added a section that explains how to buid the mesh of the car.
    Mapping and normals sections are improved.
    Added some new sections: paint the car, get car in game, summary and the most useful links.

  • v1.2 (30/6/2005)

    Added a tip that explains how to order objects by alphabetical order usen 3Deditor.
    Improved paint the car section with an example of the movistar F1 car.
    Improved get car in game section with explanations about how to use TexResizer, WadUpdater and TeamEditor.
    Added more links.
    Added Acknowledgment section

  • v1.3 (20/8/2005)

    Finally the tutorial have been trasnlated to Spanish. Added an explanation about how to paint cockpit, helmets and pitcrews with some examples and lots of photos.
    Some explanations about Texture shading, Car body lines and screws. And some examples with lots of photos.
    Added an explanation about how to change the cars power with gp4 physics editor.
    Added an explanation about how to get car in-out game with WadUpdater.
    Improved the Mapping section: improve the explanations about my mapping method and added an explanation about how to map the car (an explanation for begginers). Added some mapping tips: mapping continous surfaces of the car, mapping carbone fibre surfaces (thanks to Bojan Tarticchio to tell this method to us) Added some tips about the car_lod_4: map this car to see the correct colors.
    Corrected some grammar mistakes on the tutorial. And improved some explanations in all the tutorial.
    Added a table of ZModeler hot-keys and an explanation about how set up hotkeys in the ZModeler section.