Useful Tutorials
  • Carpainting guide by Thijis (a.k.a. Knight)
  • Quick Guide to find out Mapping GP4 by Raymond (a.k.a. Max Downforce)
  • ZModeler full documentation
  • ZModeler: creating cars from scratch
  • All the tutorials in gpxcarpainting

Useful links

Acknowledgments

Special thanks to all the people that had helped me with some problems when I was developing my tutorial and making my first gp4 car.

I hope to not leave anybody. So tanks to: Bojan to tell me some tips about the mapping using ZModeler, Auradrumer for some advices about the materials in a gp4 car, to Max Downforce for his tutorials and the web site, to Dahie for some explanations about how to build a gp4 car and the trick of order the car objects in 3Deditor, Knight for his tutorial that had helped me a lot and finaly to Thraledorf for tell me some tips about the texture shading. I hope to not forget anybody.

Thanks to read my tutorial, and remember that the latest updates of the tutorial are on my website: http://www4.uji.es/~al063357

Vicente Martí

ChangeLog
  • v1.0 (4/1/2005)

    First release of the tutorial.
    The origin of the tutorial was the result of some post on gpxcarpainting forum about mapping and adjust the normals.

  • v1.1 (30/3/2005)

    Added a ZModeler quick guide that explains all that you should know about it to build a gp4 car.
    Added a section that explains how to buid the mesh of the car.
    Mapping and normals sections are improved.
    Added some new sections: paint the car, get car in game, summary and the most useful links.

  • v1.2 (30/6/2005)

    Added a tip that explains how to order objects by alphabetical order usen 3Deditor.
    Improved paint the car section with an example of the movistar F1 car.
    Improved get car in game section with explanations about how to use TexResizer, WadUpdater and TeamEditor.
    Added more links.
    Added Acknowledgment section

  • v1.3 (20/8/2005)

    Finally the tutorial have been trasnlated to Spanish. Added an explanation about how to paint cockpit, helmets and pitcrews with some examples and lots of photos.
    Some explanations about Texture shading, Car body lines and screws. And some examples with lots of photos.
    Added an explanation about how to change the cars power with gp4 physics editor.
    Added an explanation about how to get car in-out game with WadUpdater.
    Improved the Mapping section: improve the explanations about my mapping method and added an explanation about how to map the car (an explanation for begginers). Added some mapping tips: mapping continous surfaces of the car, mapping carbone fibre surfaces (thanks to Bojan Tarticchio to tell this method to us) Added some tips about the car_lod_4: map this car to see the correct colors.
    Corrected some grammar mistakes on the tutorial. And improved some explanations in all the tutorial.
    Added a table of ZModeler hot-keys and an explanation about how set up hotkeys in the ZModeler section.