In this tutorial I try to explain the esential steps to modify an original gp4 car.
The parts of this tutorial are:
  • ZModeler basics.
    • Introduction
    • Working with the views
    • Objects box
    • Status bar
    • The axis
    • The material editor
    • Modes
    • Snapping tools
    • Other important tools
    • Numeric Bar #1
    • Create
    • Modify
    • Surface
    • Select
    • Display
    • The gp4 filter
  • How to create a good mesh
    • What we need?
    • Get car out GP4
    • Objects in the car
    • The photos
    • Creating the 3D mesh
    • Some tips
  • Adjust the normals
    • What is a normal?
    • A slightly bended surface
    • A very bended surface
    • The front wing of a GP4 car
    • The body of a GP4 car
  • Map the car
    • How to map the car
    • Saving the car1 and car2 (lod_0)
    • The car_lod_4
    • The materials (textures) in a GP4 car
  • Paint the car
    • How to paint the templates.
    • Texture shading
    • Car body lines and screws
    • Logos
    • Paint a cockpit
    • Paint a helmet
    • Paint pitcrews
  • Finaly, get the car and the textures in the game
    • the gp4 files, the lod_0, lod_1, lod_2, lod_3 and lod_4
    • The tex files
    • Make a wad file
    • some adjustments with team editor
    • Modify car phisics with GP4 Phisics Editor
  • Summary: the most important steps
  • The most important links and tutorials