In this tutorial I try to explain the esential steps to modify an original gp4 car.
The parts of this tutorial are:
- ZModeler basics.
- Introduction
- Working with the views
- Objects box
- Status bar
- The axis
- The material editor
- Modes
- Snapping tools
- Other important tools
- Numeric Bar #1
- Create
- Modify
- Surface
- Select
- Display
- The gp4 filter
- How to create a good mesh
- What we need?
- Get car out GP4
- Objects in the car
- The photos
- Creating the 3D mesh
- Some tips
- Adjust the normals
- What is a normal?
- A slightly bended surface
- A very bended surface
- The front wing of a GP4 car
- The body of a GP4 car
- Map the car
- How to map the car
- Saving the car1 and car2 (lod_0)
- The car_lod_4
- The materials (textures) in a GP4 car
- Paint the car
- How to paint the templates.
- Texture shading
- Car body lines and screws
- Logos
- Paint a cockpit
- Paint a helmet
- Paint pitcrews
- Finaly, get the car and the textures in the game
- the gp4 files, the lod_0, lod_1, lod_2, lod_3 and lod_4
- The tex files
- Make a wad file
- some adjustments with team editor
- Modify car phisics with GP4 Phisics Editor
- Summary: the most important steps
- The most important links and tutorials
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