Efficiently Using Connectivity Information between Triangles in a Mesh for Real-Time Rendering
Óscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández

@article{Belmonte20041263,
title = "Efficiently using connectivity information between triangles in a mesh for real-time rendering",
journal = "Future Generation Computer Systems",
volume = "20",
number = "8",
pages = "1263 - 1273",
year = "2004",
note = "Computer Graphics and Geometric Modeling",
issn = "0167-739X",
doi = "DOI: 10.1016/j.future.2004.05.028",
url = "http://www.sciencedirect.com/science/article/B6V06-4CT62DH-3/2/2256cab2ef766c0b84e8db85b804239a",
author = "Ó. Belmonte and I. Remolar and J. Ribelles and M. Chover and M. Fernández",
keywords = "Multiresolution modelling",
keywords = "Level of detail",
keywords = "Interactive visualisation"
}