Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-sized Flags
Alberto Denia, José Ribelles, Ángeles López, Óscar Belmonte
@inproceedings{ICCSA11:10-16:2011,
crossref = {ICCSA11-proc},
author = {Alberto Denia and Jose Ribelles and Angeles López and Oscar Belmonte},
title = {{Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-sized Flags}},
pages = {10-16},
URL = {http://www3.uji.es/~ribelles/Mosaics/iccsa11.pdf},
DOI = {10.1109/ICCSA.2011.36},
abstract = { Big TV production companies often use expensive commercial products able to apply augmented reality to sport broadcasts. In this paper, we present a method for simulating several animation effects performed by the audience in the stands, such as mosaics, little flags and a big-sized flags. The main goal is to develop a very simple method, using low-cost graphics hardware, affordable for a not so big company, while achieving visual realism and computational efficiency. We define a common geometry model for different effects, a construction process for each effect, and a common animation process by means of a shader. The construction process instantiates the geometry model to the characteristics of a particular effect. The animation process is entirely coded in GLSL for real-time rendering. The movement is simulated by means of a vertex displacement technique, which uses a noise function to modify the shape of geometry.}
}

@proceedings{ICCSA11-proc,
editor = {Andres Iglesias and Bernady O. Apduhan and Osvaldo Gervasi and David Taniar and Marina Gavrilova},
title = {11th International Conference on Computational Science and Its Applications},
year = {2011},
isbn = {978-0-7695-4404-5},
address = {Santander, Spain},
publisher = {IEEE Computer Society}
}