Low Cost Virtual Animation Effects for Sports Broadcasting:
Mosaics, Flags and Big-sized Flags


Alberto Denia, José Ribelles, Ángeles López and Óscar Belmonte

Institute of New Imaging Technologies, Universitat Jaume I

Abstract
Big TV production companies often use expensive commercial products able to apply augmented reality to sport broadcasts. In this paper, we present a method for simulating several animation effects performed by the audience in the stands, such as mosaics, little flags and a big-sized flags. The main goal is to develop a very simple method, using low-cost graphics hardware, affordable for a not so big company, while achieving visual realism and computational efficiency. We define a common geometry model for different effects, a construction process for each effect, and a common animation process by means of a shader. The construction process instantiates the geometry model to the characteristics of a particular effect. The animation process is entirely coded in GLSL for real-time rendering. The movement is simulated by means of a vertex displacement technique, which uses a noise function to modify the shape of geometry.

Citation
Alberto Denia, José Ribelles, Angeles López and Oscar Belmonte. Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-sized Flags, Proc. of the 11th International Conference on Computational Science and Its Applications (ICCSA 2011), Workshop on Computer Graphics and Virtual Reality, 10-16, Santander (Spain), June 2011. ISBN 978-0-7695-4404-5.
pdf   BiBTeX   pptx  

Videos
Construction.mpg

Tracking01.avi

Tracking02.avi

Flags01.mp4

Flags03.mp4

Mosaic01.mp4

Mosaic03.mp4

Funding
This research is supported by the:
  • Spanish Ministry of Science an Innovation Grant No DPI2008-06548-C03-01
  • Spanish Ministry of Science an Innovation Grant CONSOLIDER INGENIO 2010 (CSD2007-00018)
  • Fundació Caixa Castelló-Bancaixa Grant No: P1-1B2009-50
  • Departamento de Lenguajes y Sistemas Informaticos, Universitat Jaume I