Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-sized Flags
Alberto Denia, José Ribelles, Ángeles López and Óscar Belmonte
Institute of New Imaging Technologies, Universitat Jaume I
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Big TV production companies often use expensive commercial products able to apply augmented reality to sport broadcasts.
In this paper, we present a method for simulating several animation effects performed by the audience in the stands,
such as mosaics, little flags and a big-sized flags.
The main goal is to develop a very simple method, using low-cost graphics hardware,
affordable for a not so big company, while achieving visual realism and computational efficiency.
We define a common geometry model for different effects,
a construction process for each effect, and
a common animation process by means of a shader.
The construction process instantiates the geometry model to the characteristics of a particular effect.
The animation process is entirely coded
in GLSL for real-time rendering.
The movement is simulated by means of a
vertex displacement technique,
which uses a noise function to modify the shape of geometry.
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Alberto Denia, José Ribelles, Angeles López and Oscar Belmonte.
Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-sized Flags,
Proc. of the 11th International Conference on Computational Science and Its Applications (ICCSA 2011),
Workshop on Computer Graphics and Virtual Reality, 10-16, Santander (Spain), June 2011. ISBN 978-0-7695-4404-5.
pdf
BiBTeX
pptx
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Construction.mpg
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Tracking01.avi
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Tracking02.avi
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This research is supported by the:
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Spanish Ministry of Science an Innovation Grant No DPI2008-06548-C03-01
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Spanish Ministry of Science an Innovation Grant CONSOLIDER INGENIO 2010 (CSD2007-00018)
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Fundació Caixa Castelló-Bancaixa Grant No: P1-1B2009-50
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Departamento de Lenguajes y Sistemas Informaticos, Universitat Jaume I
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